Wolfenstein: the new order - first-person shooter that tells an alternative story in which the Third Reich defeated the enemy and enslaved the whole world. Nazi Germany made an incredible technological leap, so the setting can be regarded as retrofuturism with dystopian elements. The plot directly continues the story of the game in It's Skull's fortress.
He falls into a vegetable state for 14 years. Upon awakening, he discovers how the world has changed under the rule of the Nazis. Notify me of new posts via email. Menu Skip to content Home. Search for:. Share this: Twitter Facebook. Like this: Like Loading Leave a Reply Cancel reply Enter your comment here Released : Updated : T Download Links Link Mega.
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Comments Sign In. At the end of the previous page I was talking about moments, and how Medal Of Honoris filled with memorable scenes. Return To Castle Wolfenstein by comparison has few classic moments. Sneaking around the village killing generals is fun, as is the adventure in the Chateaux afterwards. The first encounter with the undead is a frightening experience too, but equally there is the frustration of coming across the game's 'boss' creatures to temper these - enemies of no intelligence from, which you must run, dodge and expel practically every clip of ammunition to eradicate.
Don't get me wrong; Return To Castle Wolfenstein is an excellent game; a fantastic old-skool shooter with a high body count, great graphics, over-the-top weapons and monsters and a damn fine multiplayer addition. But, apart from the clever storyline, it doesn't do anything new apart from look neat. That is not simply an opinion, that is a fact. Fortunately for the sake of gameplay, Return To Castle Wolfenstein is less a stroll around sites of historical interest and more to do with killing germans, be they alive or undead.
For those with an interest in such things, Castle Wolfenstein abounds with its own historical sense of importance, purely because in it was the setting for what is now the first ever first-person shooter, Wolfenstein 3D - the game that started this whole killcrazy genre off in the first place. In the years since id's genre-defining game, things moved on quite considerably and though we look through the same tired eyes, the Castle is unrecognisable from the one we visited nearly a decade ago, the renovations undertaken by Gray Matter have paid off.
It's under the shine of the graphics that Wolfenstein betrays its influence; outdoor sneaking around and Al reminiscent of Project IGI, desiccated undead corpses and swooping corporeal skulls from Raiders Of The Lost Ark and Frankenstein cyborg killing machines.
But it's from Half-Life that Wolfenstein takes the stars of its cast, redressing Half-Life's relentless marines in German paratrooper uniforms and outfitting it's acrobatic Black Ops in the leather cat suits and stilettos of the all-female SS Paranormal Division. But plagiarism is no bad thing in this case. For one, Half-Life owes its existence to Wolfenstein 3D, a debt that has simply been called in.
For another, Return To Castle Wolfenstein is just so much fun that you soon forget about the similarities and the deficiencies. As much as it is a 21st century game, its gameplay roots draw nourishment from a more simple age, where you fight alone against automatons, finding hidden areas and weapons stashes and killing anything that gets in your way.
New and old have been combined to great effect, although with the over the top WW2 setting, the game feels more like a homage to Allo'Allo'than it does, say, Band Of Brothers. We wouldn't be giving much away if we said the story involved secret Nazi experiments into resurrecting the undead and plans to create an army of cyborg zombie monsters, all of which you may or may not eventually put a stop to. As the basis of an action game it's a damn good story, combining WWII realism and survival horror fantasy, with you as all-terrain hero B.
Blazkowicz uncovering secret documents, tracking down generals and generally causing havoc behind the lines. Unfortunately over the seven episodes, the story is dragged out so much that if it wasn't for the variety in the game's environments and wonderful cutscenes, it would be all too easy to lose interest and head home. There are plenty of quality moments for sure, but they are scattered inconsistently early and later on, leaving the middle bit empty of purpose.
Worse still is you are given objectives before each mission and then you carry them out, which is fine, but there are few surprises to be found; no sudden change of plan that might see you backtracking through a horde of pursuers or finding a way around a recently collapsed tunnel.
Saying that, it would take an idiot to get lost in Wolfs more compact levels and on those missions where stealth has gone out the window, the game rarely lets up in its furious pace. Depending on your preference, Wolfensteirfs stealth-based missions will either be a chore or a joy. In terms of balance Wolfenstein is a game of extremes; for three quarters of it you'll be hopping around all guns blazing, the rest you'll be hunkering down behind barrels, sniping sentries and stabbing generals between the shoulder blades - there's no real middle ground here.
But as a pause in the relentless action, the stealth missions do help to break things up and towards the end where you'll be assassinating a quartet of officers, stealth and action are combined superbly well as you burst into the chateaux before the final showdown. What certainly lets the game down is the Al. While soldiers will run for cover to reload, occasionally throw back the odd grenade since they don't seem to have any of their own , or hold back in numbers for you to take them on, they soon become easy to suss out.
Though the enemy has an overly keen eye, most would appear to be hard of hearing, with soldiers in the next room oblivious to gunfire erupting around them. But it's these human opponents that are the most exciting to take on and compared to Half-Life there are loads of them. It's to the credit of the level designers also that just the right amounts of ammo and weapons are left lying around to add to the challenge.
The more exotic creatures especially are tar too easy to figure out; their strength only being the ridiculous number of bullets they can soak up and the ordinance that they deal out.
In essence the Nazi 'Super Soldiers' and legless X-Creatures are little more than better-looking versions of the lumbering and dim-witted boss creatures from Doom , where so long as you have enough firepower and keep moving, you'll dispatch with ease. Needless to say, after nearly 20 hours of gameplay, the very last of your enemies is so easy to eliminate it's a wonder he was left to last. It's a shame that last singleplayer experience will leave you feeling both relieved and somewhat cheated.
Of course Wolfenstein wouldn't be much of a first-person shooter without weapons and in this area there are plenty of ways to put holes in the enemy and you even get a couple of hand-guns that serve a useful purpose once you've got your hands on more lethal ordinance. All beautifully modelled, it's the machine guns that will be most used, the best of which is the US Thompson, ammo for which is hard to come by. By far the most useful weapon however is the german Paratrooper rifle, which can lay most soldiers with two shots and comes complete with handy scope.
Add to that two sniper rifles, one of which is silenced, and later on the panzerfaust and two experimental weapons. As a whole, they each have a purpose, and you'll be switching between them all in each level. But the star of the show graphically is the flame thrower, which apart from filling rooms with deadly plumes of flame, looks by far the best weapon of it's kind to date.
Unfortunately it's only really useful against the undead, you only need a quick squirt to swiftly send them back from whence they came. Rather than include deathmatch levels, Wolfensteiris multiplayer game is all about teamplay.
Similar in scope to the popular Half-Life mode Day Of Defeat and infinitely better looking, Wolfenstein offers a range of class-based mission, with Allies taking on Germans without a boss creature or zombie in sight. Three multiplayer game modes are available; Objective, Stopwatch and Checkpoint.
If you've played the multiplayer test that was released a couple of months back you'll already have had a taste of objectivebased games, which involve one team blowing through doors, stealing documents and destroying radar towers, while the others try to stop them. Stopwatch mode basically is the same, with teams switching sides every round with the aim to beat the previous team's time, while Checkpoint is essentially a WWII-themed version of Unreal Tournaments Domination mode, where your side has to bagsy all the flagpoles.
In a move of relative genius, most of the eight multiplayer maps are based around levels from the single-player game. The focus on teamplay dynamics is enhanced by the class system, where you choose to be a Soldier, Engineer, Medic or Lieutenant. Each class has its strengths and weaknesses and they work well together, with squads more than happy to flock around lifesaving medics.
In terms of the soldiers and the weapons available, things are much more real here than in the single-player game and you would be forgiven for thinking it was created by a totally different developer - which it was. While there are a few ZONE staff who feel Wolfenstein is on the short side, I'm of the opinion it's a couple of levels too long.
While I admit it looks the business indoors, it doesn't quite match Medal Of Honor's lush outdoor levels, Wolfensteirfs level design is its greatest caveat and a predictable experience from start to finish.
Wolfensteirts animated and more varied opponents, especially later on, rely too heavily on fire as opposed to brainpower. The story too is paced quite poorly and while the tension remains throughout, there are too many instances where you'll be playing a level and hoping for it to end so you get to the next.
Had we reviewed Return To Castle Wolfenstein last month, it would have fared much better. As a sequel, it surpasses its originator, retains much of it's humour though an appearance of Hitler himself would have been appreciated , and much of the game is damn good fun. But it certainly ain't no classic, despite the quality multiplayer game. Return To Castle Wolfenstein puts on an impressive show of strength through sheer firepower, but Medal Of Honor easily manages to outflank it, and deal the final blow.
Feel like you killed enough Nazis in Medal of Honor. Think again, fool. Nazi-killing never gets old, and RtCWIs a testament to that. It's nothing but you and your luger or MP40 or whatever other real-life WWII weapon you can find against legions of Hitler's boys--not to mention the undead and some nasty genetics-experiments-gone-awry. Get online and get killing. But how? If you remember nothing else, remember this: Play as a member of the team, not as an individual. Common mistake. The four character classes in the multiplayer game are designed to complement one another, and a winning team plays accordingly.
New to multiplayer? Shamelessly camp near the documents or the radio that the opposing team needs. Follow your more knowledgable teammates and provide support until you learn your way around the battlefield.
Try each class to see what suits you.
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